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Their repertoire of Secrets are small compared to other classes, but nevertheless give them sneaky ways to recover from a disadvantaged state, like Evasion and Bamboozle. Rogue is also the only class able to generate The Coin , normally only available at the start of each match, through cards like Cutpurse and Tomb Pillager. Deal 2 damage to an undamaged minion. Rogues have access to the only class-specific cards for the Pirate minion type , with One-Eyed Cheat , Buccaneer , and Luckydo Buccaneer as well as the synergistic Shady Dealer. The following minions are generated by other rogue cards, and are uncollectible. That really hurts! This can also allow you to keep your minions alive longer, adding value. Above level 10, reaching certain levels will award golden versions of existing Basic cards. Minions like Questing Adventurer , Mana Addict , and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty. For rogues, the only code is the contract, and their honor is purchased in gold. Galakrond, the Nightmare will replace the current Hero Power with Galakrond's Guile , as well as replacing the hero. It costs 2 less. See Minion. Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. The rogue weapon theme ties into another: Pirates. Reaching each required level will award one golden card. This allows you to establish control and force them to waste valuable removal early on. Unlike the huge, clumsy weapons favoured by warriors , rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Combo: Deal 4 damage instead. Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Good luck! From Hearthstone Wiki. Hero Powers cost 2 mana, and can be used once per turn. Crowds love it. Invoke Galakrond. Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. Nobody wants that. Deal 2 damage. Discover a Battlecry minion.{/INSERTKEYS}{/PARAGRAPH} Other good rogue burst cards include Tinker's Sharpsword Oil , Deadly Poison and Cold Blood , as well as their various direct damage spells. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate. Secret: After your opponent casts a spell, draw 2 cards. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards. In general Combo rewards the use of cheap cards primarily spells and allows the rogue to deal large amounts of damage in a single turn. Rogues also have cards that synergizes with cards not of their own class, like Ethereal Peddler , Obsidian Shard , Tess Greymane , and Bazaar Burglary. A theme that has been added to Rogues in more recent expansions is the ability to generate cards from another class. Also, I'm being stabbed. Impossible to cast without cackling evilly. Everyone has a price. Destroy an enemy minion. Jump to: navigation , search. These cards are not obtainable through any other means. Rain of Poison? Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. As they are uncraftable , it is not possible to disenchant these cards, making the reward purely cosmetic. Trade Prince Gallywix provides a similar spell in Gallywix's Coin and Counterfeit Coin functions the same as the Coin except they can be added to the deck. Return all friendly minions to your hand. Force an enemy minion to deal its damage to the minions next to it. Masters of deadly poisons and hidden strikes , most victims of rogues never see their attacker coming. Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate , Shadow Strike , and Headcrack , as well as minion Battlecries like SI:7 Agent , Dark Iron Skulker and Undercity Valiant. Synergistic rogue cards include Preparation , Backstab and Counterfeit Coin. Draw a card. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly! Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. It's funny how often yelling "Look over there! The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like Small-time Buccaneer , Southsea Deckhand , Dread Corsair and Captain Greenskin , although arguably not as well as that of the warrior. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries. All classes can also use neutral minions. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. You might tweak your elbow! If you don't want to be assassinated, move to the Barrens and change your name. A Combo card is a card that has an additional effect if it is played after any other card. Add a random card from another class to your hand. Deal 1 damage to all enemy minions. Sign In. The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. Hero Powers are unique abilities, specific to each class. The following spells are generated by other rogue cards or effects, and are uncollectible. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike. Edwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn. Return an enemy minion to your opponent's hand. The rogue Hero Power Dagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like Deadly Poison , Buccaneer , and Goblin Auto-Barber to much higher levels, in turn setting up the possibility of a Blade Flurry for high damage removal. Cards with this ability are limited to the rogue class. Poison Elemental? Deal 3 damage to the enemy hero. Rogues can equip a range of weapons to deal with their enemies on a personal basis. The class is always greener on the other side of the board. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. These effects can range from additional damage to drawing another card. There is a high cost to Eviscerating your opponent. Rogues love sappy movies. The rogue class has a number of different play styles. As a hero reaches various levels they are awarded new cards, with each class having its own rewards. There's something about this strike that just feels off. Return a friendly minion to your hand. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight. Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like Master of Disguise , Lotus Assassin , Akama , as well as Conceal , which include Stealth synergy cards like Shadow Sensei and Greyheart Sage. For more information, see Combo. Sinister, even. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. {PARAGRAPH}{INSERTKEYS}Rogues are backstabbing assassins, known for their stealth , speed and deadly efficiency. All cards awarded by gaining levels are soulbound , and cannot be crafted or disenchanted. Rogues also possess many single target hard removal like Assassinate , Vilespine Slayer , and Blade of C'Thun to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.